In addition to all that, we decided to throw in all sorts of auxiliary activities such as hunting, fishing, and farming to make sure the player has always something different to progress at. What's more essential is making your progress feel great and meaningful. The game can be challenging if you go to an area you're not supposed to be at, but we're not targeting Dark Souls difficulty with this game. A few parts of the game structure and exploration were inspired by games like Zelda Breath of the Wild and Dark Souls. Leveling up, crafting better gear, and so forth. The game is categorized as an open world action RPG, which means it also has the regular RPG elements such as fighting, ruining everything) is just one aspect of the game though. (What's the less than 1 percent then? Well, for obvious reasons we can't allow the player to break stuff that they'd need to interact with in order to progress in the game.)īreaking stuff (aka. The scope of the game escalated quickly, but one of the core mechanics in DYSMANTLE is that - with the right tools - you can break more than 99% of the objects you encounter in the game world. ![]() This thought was hugely inspired by the mining games such as Motherload and Steamworld Dig even though they are 2D platformers and take place in a completely different kind of environment. Enjoy the bittersweet post-apocalypse.ĭYSMANTLE started as a rather simple prototype exploring if it'd be possible to make a fun game about breaking stuff, collecting the parts, and building something out of those parts. Posters with each issue were placed on the walls around the room, with pens for people to sign up with their information to join its task force.The open world action RPG where you can ruin everything.Īscend from your shelter. "It can be a little messy, but we talked through it all."Īfter the voting rounds ended and the four issues were decided, those present were able to sign up for task forces on the issues that interest them most. "We just just showed that democracy works," Albert said. The process went smoothly, largely, with a few pauses to sort out issues and assure each vote was cast accurately. There were pauses between each round for organizations to discuss where they'd cast their votes. For example, if they had 10 delegates, they could not cast five votes for one issue and five votes for another.Īfter each round, the issue with the most votes won and was removed from voting in the next round. Organizations had to cast their votes in a block, meaning they had to cast all votes toward one issue per round. ![]() Organizations then selected one delegate to announce their votes, and lined up in alphabetical order to cast their votes as a tally was kept on a spreadsheet, projected on the screen over the stage.Įach member organization was allowed one vote per delegate present, with a limit of 10 votes per organization. Heady held up a sign when a minute for discussion was left as Albert announced it over the microphone. ![]() A demonstration by timekeeper Ron Heady was met with laughter as he rang a bell meant to mark the end of each speaker's two minutes.Īfter the speakers finished, organizations were allowed to discuss for a few minutes which issue they wanted to cast their votes for during the first round of voting. How the convention, voting process worksĪfter opening comments and a few housekeeping notes from NOAH Vice Chair Maura-Lee Albert, eight speakers were allotted two minutes each to speak on each issue. The four issues chosen at the convention will guide the goals of NOAH as a whole in the years to come. "The issues convention is the culmination of this process." "The issues NOAH works on come from our members who every three to four years engage in a listening campaign - a process where people articulate the public issues that are most important to them or their families," NOAH Organizing Director Brian Zralek told The Tennessean. The eight issues were chosen during a NOAH board meeting earlier this month. ![]() How the issues were chosen ahead of the convention The four issues that were chosen after the voting rounds completed were: The convention began with eight issues and narrowed it to four during four rounds of voting. Here are four key takeaways from the convention.
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